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Ludoliteracy: Defining, Understanding, and Supporting Games Education - cover image
Play Story Press

Ludoliteracy: Defining, Understanding, and Supporting Games Education

  • José P. Zagal (author)
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TitleLudoliteracy
SubtitleDefining, Understanding, and Supporting Games Education
ContributorJosé P. Zagal (author)
DOIhttps://doi.org/10.17613/39830-hxy74
Landing pagehttps://playstorypress.org/books/ludoliteracy/
Licensehttps://creativecommons.org/licenses/by-nc-nd/4.0/
CopyrightPlay Story Press
PublisherPlay Story Press
Publication placePittsburgh, PA
Published on2025-03-13
ISBN978-1-300-47227-8 (Paperback)
Long abstract

It seems like teaching about games should be easy. After all, students enjoy engaging with course content and have extensive experience with videogames. However, games education can be surprisingly complex. This book explores ludoliteracy, or the question of what it means to understand games, by looking at the challenges and problems faced by students taking games-related classes. In response to these challenges, this book then describes how online learning environments can be used to support learning about games by helping students get more from their experiences with games, and helping students use what they know to establish deeper understanding. Based on the findings from a series of research studies, Ludoliteracy examines the broader implications for supporting games education.

LanguageEnglish (Original)
THEMA
  • CFC
BISAC
  • GAMES & ACTIVITIES / General. EDUCATION / General
Keywords
  • video games
  • learning
  • education
  • teaching
  • literacy
Locations
Landing PageFull text URLPlatform
Paperbackhttps://playstorypress.org/books/ludoliteracy/Landing pagePublisher Website
PDFhttps://playstorypress.org/books/ludoliteracy/Landing pagehttps://works.hcommons.org/records/b811m-e6z31/files/Ludoliteracy-Repository.pdf?download=1Full text URL

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