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How to Win Foursquare: Body and Space in a Gamified World

Chapter of: Rethinking Gamification(pp. 71–90)

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Metadata
TitleHow to Win Foursquare
SubtitleBody and Space in a Gamified World
ContributorMaxwell Foxman(author)
Licensehttps://creativecommons.org/licenses/by-sa/4.0/
CopyrightMaxwell Foxman
Publishermeson press
Published on2014-06-25
Page rangepp. 71–90
Contributors

Maxwell Foxman

(author)
PhD Candidate at Columbia University

Maxwell Foxman is a second year PhD candidate in Communications at Columbia University in New York, USA. His research interests include gamification, internet culture and the effects of digital media on everyday life and memory.