meson press
How to Win Foursquare: Body and Space in a Gamified World
- Maxwell Foxman(author)
Chapter of: Rethinking Gamification(pp. 71–90)
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Title | How to Win Foursquare |
---|---|
Subtitle | Body and Space in a Gamified World |
Contributor | Maxwell Foxman(author) |
License | https://creativecommons.org/licenses/by-sa/4.0/ |
Copyright | Maxwell Foxman |
Publisher | meson press |
Published on | 2014-06-25 |
Page range | pp. 71–90 |
Contributors
Maxwell Foxman
(author)PhD Candidate at Columbia University
Maxwell Foxman is a second year PhD candidate in Communications at Columbia University in New York, USA. His research interests include gamification, internet culture and the effects of digital media on everyday life and memory.