| Title | Save Point |
|---|---|
| Subtitle | Reporting from a video game industry in transition, 2003 – 2011 |
| Contributor | Kyle Orland (author) |
| DOI | https://doi.org/10.17613/8zz4v-t2q18 |
| Landing page | https://playstorypress.org/books/save-point/ |
| License | https://creativecommons.org/licenses/by-nc-nd/4.0/ |
| Copyright | Play Story Press |
| Publisher | Play Story Press |
| Published on | 2026-05-06 |
| ISBN | 978-1-105-33452-8 (Paperback) |
| 978-1-105-33452-8 (PDF) | |
| Long abstract | In this collection of over 20 pieces of original contemporaneous reporting and analysis, veteran game journalist Kyle Orland takes a look back at gaming's "awkward adolescence" in the early 2000s. In doing so, he examines the technological, cultural, and business forces that were roiling the industry during this important transition period, gleaning modern lessons from a time when video games were growing out of their "kids stuff" image and into a global entertainment powerhouse. |
| Language | English (Original) |
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| Landing Page | Full text URL | Platform | |||
|---|---|---|---|---|---|
| Paperback | https://playstorypress.org/books/save-point/ | Landing page | Publisher Website | ||
| https://playstorypress.org/books/save-point/ | Landing page | https://works.hcommons.org/records/tb9gx-4df34/files/Save-Point-Repository.pdf?download=1 | Full text URL | Publisher Website |