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Save Point: Reporting from a video game industry in transition, 2003 – 2011 - cover image
Play Story Press

Save Point: Reporting from a video game industry in transition, 2003 – 2011

  • Kyle Orland (author)
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TitleSave Point
SubtitleReporting from a video game industry in transition, 2003 – 2011
ContributorKyle Orland (author)
DOIhttps://doi.org/10.17613/8zz4v-t2q18
Landing pagehttps://playstorypress.org/books/save-point/
Licensehttps://creativecommons.org/licenses/by-nc-nd/4.0/
CopyrightPlay Story Press
PublisherPlay Story Press
Published on2026-05-06
ISBN978-1-105-33452-8 (Paperback)
978-1-105-33452-8 (PDF)
Long abstract

In this collection of over 20 pieces of original contemporaneous reporting and analysis, veteran game journalist Kyle Orland takes a look back at gaming's "awkward adolescence" in the early 2000s. In doing so, he examines the technological, cultural, and business forces that were roiling the industry during this important transition period, gleaning modern lessons from a time when video games were growing out of their "kids stuff" image and into a global entertainment powerhouse.

LanguageEnglish (Original)
THEMA
  • KNTV
BISAC
  • GAM000000
  • SOC052000
Keywords
  • videogames
  • popular culture
  • history
  • business
Locations
Landing PageFull text URLPlatform
Paperbackhttps://playstorypress.org/books/save-point/Landing pagePublisher Website
PDFhttps://playstorypress.org/books/save-point/Landing pagehttps://works.hcommons.org/records/tb9gx-4df34/files/Save-Point-Repository.pdf?download=1Full text URLPublisher Website

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