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Gathering of Gamers: Dungeons & Dragons and other Games through Gen Con - cover image
Play Story Press

Gathering of Gamers: Dungeons & Dragons and other Games through Gen Con

  • Matt Shoemaker (author)
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TitleGathering of Gamers
SubtitleDungeons & Dragons and other Games through Gen Con
ContributorMatt Shoemaker (author)
DOIhttps://doi.org/10.17613/t0kwb-g5q56
Landing pagehttps://playstorypress.org/books/gathering-of-gamers/
Licensehttps://creativecommons.org/licenses/by-nc-nd/4.0
PublisherPlay Story Press
Publication placePittsburgh, PA
Published on2025-01-01
ISBN978-1-300-21589-9 (Paperback)
978-1-300-21588-2 (PDF)
Long abstractGen Con is the largest and oldest continuously running convention that is focused on analog games. It has been an important fixture in the development of modern tabletop games not just for role-playing games like Dungeons & Dragons, but also boardgames, collectible card games, miniature games, live action role-playing games, and others. Each year over 70,000 people make a pilgrimage to Indianapolis, Indiana to celebrate and play these games. Gathering of Gamers explores the convention through a year-by-year history from 1967 through 2022. The book not only discusses the prominent games at each annual convention, it also examines the major milestones in tabletop game development over the years, how gamer culture and the perception of gamers in society has evolved, how technology has impacted conventions and the games we play, and the relationship between game conventions and the cities and other entities that host them.
BISAC
  • GAMES & ACTIVITIES / General
  • SOCIAL SCIENCE / Media Studies
Keywords
  • game conventions
  • analog games
  • fandom
  • dungeons & dragons
  • technology transition
  • demographic transition