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Toward a Ludic Architecture: The Space of Play and Games - cover image
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Play Story Press

Toward a Ludic Architecture: The Space of Play and Games

  • Steffen P. Walz (author)
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Metadata
TitleToward a Ludic Architecture
SubtitleThe Space of Play and Games
ContributorSteffen P. Walz (author)
DOIhttps://doi.org/10.17613/c99bk-m3h10
Landing pagehttps://playstorypress.org/books/toward-a-ludic-architecture/
Licensehttps://creativecommons.org/licenses/by-nc-nd/4.0
PublisherPlay Story Press
Publication placePittsburgh, PA
Published on2025-01-10
ISBN978-1-300-68877-8 (Paperback)
Long abstractToward a Ludic Architecture is a pioneering publication, architecturally framing play and games as human practices in and of space. Filling the gap in literature, Steffen P. Walz considers game design theory and practice alongside architectural theory and practice, asking: how are play and games architected? What kind of architecture do they produce and in what way does architecture program play and games? What kind of architecture could be produced by playing and gameplaying?
BISAC
  • GAMES & ACTIVITIES / General
  • ARCHITECTURE / General
Keywords
  • games
  • architecture
  • play
  • place
  • space
Locations
Landing PageFull text URLPlatform
Paperbackhttps://playstorypress.org/books/toward-a-ludic-architecture/Landing pagePublisher Website
PDFhttps://playstorypress.org/books/toward-a-ludic-architecture/Landing pagehttps://works.hcommons.org/records/wfekk-jc893/files/Toward-Ludic-Architecture-Repository.pdf?download=1Full text URL

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