Skip to main content
  • Pricing
  • Policies
  • Support us
  • Login
Sign up
Broke: How I Made Poverty a Game - cover image
Export Metadata
  • ONIX 3.1
  • ONIX 3.0
    • Thoth
    • Project MUSE
    • OAPEN
    • JSTOR
    • Google Books
    • OverDrive
      Cannot generate record: Missing Language Code(s)
  • ONIX 2.1
    • EBSCO Host
    • ProQuest Ebrary
  • CSV
  • JSON
  • OCLC KBART
  • BibTeX
  • CrossRef DOI deposit
  • MARC 21 Record
    Cannot generate record: Missing Main Language
  • MARC 21 Markup
    Cannot generate record: Missing Main Language
  • MARC 21 XML
    Cannot generate record: Missing Main Language
Play Story Press

Broke: How I Made Poverty a Game

  • Dana Gold (author)
  • Export Metadata
  • Metadata
  • Locations
Export Metadata
  • ONIX 3.1
  • ONIX 3.0
    • Thoth
    • Project MUSE
    • OAPEN
    • JSTOR
    • Google Books
    • OverDrive
      Cannot generate record: Missing Language Code(s)
  • ONIX 2.1
    • EBSCO Host
    • ProQuest Ebrary
  • CSV
  • JSON
  • OCLC KBART
  • BibTeX
  • CrossRef DOI deposit
  • MARC 21 Record
    Cannot generate record: Missing Main Language
  • MARC 21 Markup
    Cannot generate record: Missing Main Language
  • MARC 21 XML
    Cannot generate record: Missing Main Language
Metadata
TitleBroke
SubtitleHow I Made Poverty a Game
ContributorDana Gold (author)
DOIhttps://doi.org/10.17613/gt7bt-6fk32
Landing pagehttps://playstorypress.org/books/broke-how-i-made-poverty-a-game/
Licensehttps://creativecommons.org/licenses/by-nc-nd/4.0
PublisherPlay Story Press
Publication placePittsburgh, PA
Published on2025-01-23
ISBN978-1-300-65474-2 (Paperback)
978-1-300-65469-8 (PDF)
Long abstractPOVERTY IS NOT A GAME! After growing up poor and working for decades in shelters and halfway houses, Dana Gold created a board game to help people of goodwill understand how families get ensnared in poverty and how difficult the struggle is to overcome structured inequity. The first version of the game was a sheet of paper, circles traced from a toilet paper roll, and movers Dana swiped from her kid’s Chutes and Ladders game. The game, now called Broke, creates empathy for people who are poor by giving players the opportunity to experience the stress and frustration of making high stakes decisions with competing priorities and not enough income. Poverty can be fought by people with the passion and will to make change. But how? Playing Broke, now also an app, not only informs but creates the will to make system change a reality. Join Dana in getting frustrated enough, by playing a game, to work for change.
BISAC
  • SOCIAL SCIENCE / Poverty & Homelessness
  • POLITICAL SCIENCE / Public Policy / Social Services & Welfare
Keywords
  • poverty
  • empathy
  • change
  • simulation
Locations
Landing PageFull text URLPlatform
Paperbackhttps://playstorypress.org/books/broke-how-i-made-poverty-a-game/Landing pagePublisher Website
PDFhttps://playstorypress.org/books/broke-how-i-made-poverty-a-game/Landing pagehttps://works.hcommons.org/records/j8vej-qwr19/files/Broke-Repository.pdf?download=1Full text URL

UK registered social enterprise and Community Interest Company (CIC).

Company registration 14549556

Metadata

  • By book
  • By publisher
  • GraphQL API
  • Export API

Thoth

  • About Us
  • Privacy policy
  • Terms & Conditions
  • Service status

Contact

  • Email
  • Twitter
  • Mastodon
  • Github

Copyright © 2025 Thoth Open Metadata. Except where otherwise noted, content on this site is licensed under a Creative Commons Attribution 4.0 International license.