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  3. “Nietzsche in Drag”: Thinking Technology through the Theater of Judith Butler
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“Nietzsche in Drag”: Thinking Technology through the Theater of Judith Butler

  • Arthur Kroker (author)
Chapter of: The Digital Dionysus: Nietzsche and the Network-Centric Condition(pp. 250–282)
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Title“Nietzsche in Drag”
SubtitleThinking Technology through the Theater of Judith Butler
ContributorArthur Kroker (author)
DOIhttps://doi.org/10.21983/P3.0149.1.18
Landing pagehttps://punctumbooks.com/titles/digital-dionysus/
Licensehttps://creativecommons.org/licenses/by-nc-sa/4.0/
CopyrightKroker, Arthur
Publisherpunctum books
Published on2016-09-12
Long abstract

Was heißt Gamification? That is: what is called gamifica-tion? — but also, what calls upon us to gamify? What is it, in our age, that is such that gamification should emerge within it, should be called forth by it?I hope, most centrally, to ask the last of these questions, but the way we build in our questioning cannot but pass through the other questions as well. Still, since this last concern is my focus, we will begin with Heidegger’s use of Nietz sche in his attempt to understand our technological age, in which we are called upon to gamify.

Page rangepp. 250–282
Print length33 pages
LanguageEnglish (Original)
Contributors

Arthur Kroker

(author)
University of Victoria

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