| Title | “Nietzsche in Drag” |
|---|---|
| Subtitle | Thinking Technology through the Theater of Judith Butler |
| Contributor | Arthur Kroker (author) |
| DOI | https://doi.org/10.21983/P3.0149.1.18 |
| Landing page | https://punctumbooks.com/titles/digital-dionysus/ |
| License | https://creativecommons.org/licenses/by-nc-sa/4.0/ |
| Copyright | Kroker, Arthur |
| Publisher | punctum books |
| Published on | 2016-09-12 |
| Long abstract | Was heißt Gamification? That is: what is called gamifica-tion? — but also, what calls upon us to gamify? What is it, in our age, that is such that gamification should emerge within it, should be called forth by it?I hope, most centrally, to ask the last of these questions, but the way we build in our questioning cannot but pass through the other questions as well. Still, since this last concern is my focus, we will begin with Heidegger’s use of Nietz sche in his attempt to understand our technological age, in which we are called upon to gamify. |
| Page range | pp. 250–282 |
| Print length | 33 pages |
| Language | English (Original) |