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The Psychgeist of Pop Culture: Dragon Age - cover image
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Play Story Press

The Psychgeist of Pop Culture: Dragon Age

  • Christine Tomlinson(editor)
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Metadata
TitleThe Psychgeist of Pop Culture
SubtitleDragon Age
ContributorChristine Tomlinson(editor)
DOIhttps://doi.org/10.17613/kr8zq-ae579
Landing pagehttps://playstorypress.org/books/the-psychgeist-of-pop-culture-dragon-age/
Licensehttps://creativecommons.org/licenses/by-nc-nd/4.0
PublisherPlay Story Press
Publication placePittsburgh, PA
Published on2025-05-23
ISBN978-1-300-33381-4 (Paperback)
978-1-300-33373-9 (PDF)
Long abstractHave you ever wanted to be the hero? Save the world with an unlikely team of misfits? Spark and inspire change? The Dragon Age video game series allows players to play as a hero and a leader to fight monsters, overcome challenges, and shape a story, leaving a mark on a digital world and the hearts of the virtual people within it. Beginning in 2009, the video games, novels, and graphic novels that explore the game’s world, Thedas, have given role-playing game enthusiasts the chance to explore concepts of morality, leadership, identity, and even love. Join us in this adventure to explore the world of Dragon’s Age and its impact on players with the help of social scientific theory.
BISAC
  • PSYCHOLOGY / Applied Psychology
  • SOCIAL SCIENCE / Popular Culture
Keywords
  • dragon age
  • video games
  • identity
  • player experience
  • game design
Locations
Landing PageFull text URLPlatform
Paperbackhttps://playstorypress.org/books/the-psychgeist-of-pop-culture-dragon-age/Landing pagePublisher Website
PDFhttps://playstorypress.org/books/the-psychgeist-of-pop-culture-dragon-age/Landing pagehttps://works.hcommons.org/records/r2mw6-a1468/files/The-Psychgeist-of-Pop-Culture-DragonAge-Repository.pdf?download=1Full text URL
Contributors

Christine Tomlinson

(editor)
https://orcid.org/0000-0002-7598-2913

UK registered social enterprise and Community Interest Company (CIC).

Company registration 14549556

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