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  3. Walking and Worlding: Trails as Storylines in Video Games
The White Horse Press

Walking and Worlding: Trails as Storylines in Video Games

  • Finn Arne Jørgensen(author)
Chapter of: Pathways: Exploring the Routes of a Movement Heritage(pp. 186–200)
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Metadata
TitleWalking and Worlding
SubtitleTrails as Storylines in Video Games
ContributorFinn Arne Jørgensen(author)
DOIhttps://doi.org/10.3197/63787710662654.ch09
Landing pagehttps://www.jstor.org/stable/j.ctv2p5zn1t.16
Licensehttps://creativecommons.org/licenses/by-nc-nd/4.0/
CopyrightThe White Horse Press
PublisherThe White Horse Press
Published on2022-07-31
Page rangepp. 186–200
Print length15 pages
LanguageEnglish (Original)
Media5 illustrations
Contributors

Finn Arne Jørgensen

(author)
Professor of Environmental History at University of Stavangar
https://orcid.org/0000-0003-3696-4189

Finn Arne Jørgensen is Professor of Environmental History at University of Stavanger. His research is placed at the intersection of technology and environment, drawing on history, media studies, and science and technology studies. He has published two monographs on environment and infrastructure: Making a Green Machine (2011) and Recycling (2019). He co-directs the Greenhouse, an environmental humanities initiative at University of Stavanger, with Dolly Jørgensen.

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