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meson press

The (Un)Containable Ontology of Games

  • Ingrid Richardson(author)
Chapter of: Containment: Technologies of Holding, Filtering, Leaking(pp. 151–163)
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TitleThe (Un)Containable Ontology of Games
ContributorIngrid Richardson(author)
Licensehttps://creativecommons.org/licenses/by-sa/4.0/
CopyrightIngrid Richardson
Publishermeson press
Published on2024-07-12
Page rangepp. 151–163
LanguageEnglish (Original)
Contributors

Ingrid Richardson

(author)
Professor of Digital Media at RMIT University
https://orcid.org/0000-0001-8448-5778

Ingrid Richardson is Professor of Digital Media in the School of Media & Communication at RMIT University, Melbourne, Australia. She is a digital ethnographer and phenomenologist with a broad interest in the human– technology relation and mediated embodiment, and the application of innovative research methods in these contexts. She is co-author of Ambient Play (MIT Press, 2020), Exploring Minecraft (2020), Understanding Games and Game Cultures (Sage, 2021), and Bodies and Mobile Media (Polity, 2023)

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