| Title | Introduction |
|---|---|
| Contributor | Ingrid Richardson(author) |
| Zoë Sofoulis (author) | |
| License | https://creativecommons.org/licenses/by-sa/4.0/ |
| Copyright | Ingrid Richardson and Zoë Sofoulis |
| Publisher | meson press |
| Published on | 2024-07-12 |
| Page range | pp. 7–17 |
| Language | English (Original) |
Ingrid Richardson is Professor of Digital Media in the School of Media & Communication at RMIT University, Melbourne, Australia. She is a digital ethnographer and phenomenologist with a broad interest in the human– technology relation and mediated embodiment, and the application of innovative research methods in these contexts. She is co-author of Ambient Play (MIT Press, 2020), Exploring Minecraft (2020), Understanding Games and Game Cultures (Sage, 2021), and Bodies and Mobile Media (Polity, 2023).
Zoë Sofoulis, from the Institute for Culture and Society at Western Sydney University, is a retired interdisciplinary researcher with a longstanding interest in the myths and symbols of high-tech culture. Her earlier writings (under the name Zoë Sofia) focussed on science fiction, cyberculture, and electronic arts. She is more recently known for practical applications of qualitative cultural research and humanities perspectives in fields where technology and engineering predominate, especially urban water, where her papers have helped define a cultural and sociotechnical perspective on metropolitan water and demand management. When strangers ask if she has had children, Zoë is proud to say “No, but I’ve had postgraduates,” some of whom are contributors to this book.