Skip to main content
  • Pricing
  • Policies
  • Support us
  • Login
Sign up
Virtual Body Language - cover image
Export Metadata
  • ONIX 3.1
  • ONIX 3.0
    • Thoth
    • Project MUSE
    • OAPEN
    • JSTOR
    • Google Books
    • OverDrive
      Cannot generate record: Missing Language Code(s)
  • ONIX 2.1
    • EBSCO Host
    • ProQuest Ebrary
  • CSV
  • JSON
  • OCLC KBART
  • BibTeX
  • CrossRef DOI deposit
  • MARC 21 Record
    Cannot generate record: Missing Main Language
  • MARC 21 Markup
    Cannot generate record: Missing Main Language
  • MARC 21 XML
    Cannot generate record: Missing Main Language
Play Story Press

Virtual Body Language

  • Jeffrey Ventrella (author)
  • Export Metadata
  • Metadata
  • Locations
Export Metadata
  • ONIX 3.1
  • ONIX 3.0
    • Thoth
    • Project MUSE
    • OAPEN
    • JSTOR
    • Google Books
    • OverDrive
      Cannot generate record: Missing Language Code(s)
  • ONIX 2.1
    • EBSCO Host
    • ProQuest Ebrary
  • CSV
  • JSON
  • OCLC KBART
  • BibTeX
  • CrossRef DOI deposit
  • MARC 21 Record
    Cannot generate record: Missing Main Language
  • MARC 21 Markup
    Cannot generate record: Missing Main Language
  • MARC 21 XML
    Cannot generate record: Missing Main Language
Metadata
TitleVirtual Body Language
ContributorJeffrey Ventrella (author)
DOIhttps://doi.org/10.17613/rtjk-ac67
Landing pagehttps://playstorypress.org/books/virtual-body-language/
Licensehttps://creativecommons.org/licenses/by-nc-nd/4.0
PublisherPlay Story Press
Publication placePittsburgh, PA
Published on2024-10-30
ISBN978-1-300-91769-4 (Paperback)
Long abstractWhy does the tail wag the brain? What is virtual autism? Why can't our avatars walk hand-in-hand? Will a nonverbal Babel fish save the world? Jeffrey Ventrella, a seasoned virtual worlds programmer and visual language expert, reviews the history of avatars, smileys, and other expressive forms, and considers a future of spectacular creativity. This book combines thoughtful scholarship with amusing anecdotes from the trenches of Silicon Valley. Virtual Body Language presents a thorough analysis of the neurological, linguistic, aesthetic, and technical aspects of how nonverbal communication can be distributed over the internet. Based on nearly a decade of avatar development, Ventrella has the practical foundation on which to justify even the most outrageous claims, regarding what "avatar" might mean in the future.
BISAC
  • COMPUTERS / Virtual Worlds
  • SOCIAL SCIENCE / Body Language & Nonverbal Communication
Keywords
  • avatars
  • gesture
  • amileys
  • body language
  • brain
  • homunculus
  • virtual worlds
Locations
Landing PageFull text URLPlatform
Paperbackhttps://playstorypress.org/books/virtual-body-language/Landing pagePublisher Website
PDFhttps://playstorypress.org/books/virtual-body-language/Landing pagehttps://works.hcommons.org/records/hmwg3-x8x55/files/virtualbodylanguage-repository.pdf?download=1Full text URL

UK registered social enterprise and Community Interest Company (CIC).

Company registration 14549556

Metadata

  • By book
  • By publisher
  • GraphQL API
  • Export API

Thoth

  • About Us
  • Privacy policy
  • Terms & Conditions
  • Service status

Contact

  • Email
  • Twitter
  • Mastodon
  • Github

Copyright © 2025 Thoth Open Metadata. Except where otherwise noted, content on this site is licensed under a Creative Commons Attribution 4.0 International license.