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  3. Is Hacking the Brain the Future of Gaming?
meson press

Is Hacking the Brain the Future of Gaming?

  • Karen Palmer (author)
Chapter of: Diversity of Play(pp. 73–80)
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TitleIs Hacking the Brain the Future of Gaming?
ContributorKaren Palmer (author)
Licensehttps://creativecommons.org/licenses/by-sa/4.0/
CopyrightKaren Palmer
Publishermeson press
Published on2015-07-01
Page rangepp. 73–80
Contributors

Karen Palmer

(author)

Karen Palmer is a filmmaker, artist and designer of neurogames. Karen explores new formats and aesthetic production technologies with her group, Interactive Films. She fuses film, gaming, technology, wellbeing and sport. Karen’s work has received international exposure and critical acclaim, including screenings at the Institute of Contemporary Arts and the British Academy of Film and Television Arts. She has exhibited at the V&A as part of the Digital Design Weekend (September 2014). She was also an invited speaker at the International WOW Talks series at Regent Street Apple Store as part of V&A events in conjunction with the London Design Festival. She is currently working on the development of a new piece entitled FUTURESELF.

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Company registration 14549556

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