| Title | Gamification of Gothic |
|---|---|
| Contributor | Tanya Krzywinska(author) |
| License | https://creativecommons.org/licenses/by-sa/4.0/ |
| Copyright | Tanya Krzywinska |
| Publisher | meson press |
| Published on | 2015-07-01 |
| Page range | pp. 21–38 |
| Language | English (Original) |
Tanya Krzywinska started playing computer-based games on Usenet when working at Digital Equipment Corporation while doing her Masters in film. Several years later, after completing her PhD, she gave her earliest paper on horror games at one of the first ever academic conferences on games in 2000 and co-edited the first collection of essays to be devoted to the study of the relationship between games and cinema. Tanya has focused her attention mainly on games, with a particular interest in their formal properties, graphical styles and “world creation”. She is Director of the Games Academy and Professor of Digital Games at Falmouth University, as well as Editor of the journal Games and Culture and Creative Director of Round Table Game Studios. At Falmouth University, Tanya has developed the Digital Games Academy, which offers a suite of games-related BA and BSc (Hons) courses in digital game art, animation, design, music, programming and writing.