| Title | Possible Worlds in Video Games |
|---|---|
| Subtitle | From Classic Narrative to Meaningful Actions |
| Contributor | Antonio José Planells de la Maza (author) |
| DOI | https://doi.org/10.17613/ypmx5-fh827 |
| Landing page | https://playstorypress.org/books/possible-worlds-in-video-games-from-classic-narrative-to-meaningful-actions/ |
| License | https://creativecommons.org/licenses/by-nc-nd/4.0 |
| Publisher | Play Story Press |
| Publication place | Pittsburgh, PA |
| Published on | 2024-11-28 |
| ISBN | 978-1-300-89635-7 (Paperback) |
| 978-1-300-89634-0 (PDF) | |
| Long abstract | In current digital games, classic fictional worlds are transformed into ludofictional worlds, spaces rich in characters and emotions that are especially affected by the intervention of a player. In this book, we propose a model, inspired by the Semantics of Fiction and Possible Worlds, which is oriented to the analysis of video games as integrated systems. |
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