Skip to main content
  • Pricing
  • Policies
  • Support us
  • Login
Sign up
Possible Worlds in Video Games: From Classic Narrative to Meaningful Actions - cover image
Export Metadata
  • ONIX 3.1
  • ONIX 3.0
    • Thoth
    • Project MUSE
    • OAPEN
    • JSTOR
    • Google Books
    • OverDrive
      Cannot generate record: Missing Language Code(s)
  • ONIX 2.1
    • EBSCO Host
    • ProQuest Ebrary
  • CSV
  • JSON
  • OCLC KBART
  • BibTeX
  • CrossRef DOI deposit
  • MARC 21 Record
    Cannot generate record: Missing Main Language
  • MARC 21 Markup
    Cannot generate record: Missing Main Language
  • MARC 21 XML
    Cannot generate record: Missing Main Language
Play Story Press

Possible Worlds in Video Games: From Classic Narrative to Meaningful Actions

  • Antonio José Planells de la Maza (author)
  • Export Metadata
  • Metadata
  • Locations
Export Metadata
  • ONIX 3.1
  • ONIX 3.0
    • Thoth
    • Project MUSE
    • OAPEN
    • JSTOR
    • Google Books
    • OverDrive
      Cannot generate record: Missing Language Code(s)
  • ONIX 2.1
    • EBSCO Host
    • ProQuest Ebrary
  • CSV
  • JSON
  • OCLC KBART
  • BibTeX
  • CrossRef DOI deposit
  • MARC 21 Record
    Cannot generate record: Missing Main Language
  • MARC 21 Markup
    Cannot generate record: Missing Main Language
  • MARC 21 XML
    Cannot generate record: Missing Main Language
Metadata
TitlePossible Worlds in Video Games
SubtitleFrom Classic Narrative to Meaningful Actions
ContributorAntonio José Planells de la Maza (author)
DOIhttps://doi.org/10.17613/ypmx5-fh827
Landing pagehttps://playstorypress.org/books/possible-worlds-in-video-games-from-classic-narrative-to-meaningful-actions/
Licensehttps://creativecommons.org/licenses/by-nc-nd/4.0
PublisherPlay Story Press
Publication placePittsburgh, PA
Published on2024-11-28
ISBN978-1-300-89635-7 (Paperback)
978-1-300-89634-0 (PDF)
Long abstractIn current digital games, classic fictional worlds are transformed into ludofictional worlds, spaces rich in characters and emotions that are especially affected by the intervention of a player. In this book, we propose a model, inspired by the Semantics of Fiction and Possible Worlds, which is oriented to the analysis of video games as integrated systems.
BISAC
  • GAMES & ACTIVITIES / General
  • COMPUTERS / Virtual Worlds
Keywords
  • games
  • narratives
  • education
  • philosophy
Locations
Landing PageFull text URLPlatform
Paperbackhttps://playstorypress.org/books/possible-worlds-in-video-games-from-classic-narrative-to-meaningful-actions/Landing pagePublisher Website
PDFhttps://playstorypress.org/books/possible-worlds-in-video-games-from-classic-narrative-to-meaningful-actions/Landing pagehttps://works.hcommons.org/records/ypmx5-fh827/files/Possible-Worlds-in-Video-Games-Repository.pdf?download=1Full text URL

UK registered social enterprise and Community Interest Company (CIC).

Company registration 14549556

Metadata

  • By book
  • By publisher
  • GraphQL API
  • Export API

Thoth

  • About Us
  • Privacy policy
  • Terms & Conditions
  • Service status

Contact

  • Email
  • Twitter
  • Mastodon
  • Github

Copyright © 2025 Thoth Open Metadata. Except where otherwise noted, content on this site is licensed under a Creative Commons Attribution 4.0 International license.