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Possible Worlds in Video Games: From Classic Narrative to Meaningful Actions - cover image
Play Story Press

Possible Worlds in Video Games: From Classic Narrative to Meaningful Actions

  • Antonio José Planells de la Maza (author)
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Metadata
TitlePossible Worlds in Video Games
SubtitleFrom Classic Narrative to Meaningful Actions
ContributorAntonio José Planells de la Maza (author)
DOIhttps://doi.org/10.17613/ypmx5-fh827
Landing pagehttps://playstorypress.org/books/possible-worlds-in-video-games-from-classic-narrative-to-meaningful-actions/
Licensehttps://creativecommons.org/licenses/by-nc-nd/4.0/
CopyrightPlay Story Press
PublisherPlay Story Press
Publication placePittsburgh, PA
Published on2024-11-28
ISBN978-1-300-89635-7 (Paperback)
978-1-300-89634-0 (PDF)
Long abstract

In current digital games, classic fictional worlds are transformed into ludofictional worlds, spaces rich in characters and emotions that are especially affected by the intervention of a player. In this book, we propose a model, inspired by the Semantics of Fiction and Possible Worlds, which is oriented to the analysis of video games as integrated systems.

LanguageEnglish (Original)
THEMA
  • UDBV
BISAC
  • GAMES & ACTIVITIES / General
  • COMPUTERS / Virtual Worlds
Keywords
  • games
  • narratives
  • education
  • philosophy
Locations
Landing PageFull text URLPlatform
Paperbackhttps://playstorypress.org/books/possible-worlds-in-video-games-from-classic-narrative-to-meaningful-actions/Landing pagePublisher Website
PDFhttps://playstorypress.org/books/possible-worlds-in-video-games-from-classic-narrative-to-meaningful-actions/Landing pagehttps://works.hcommons.org/records/ypmx5-fh827/files/Possible-Worlds-in-Video-Games-Repository.pdf?download=1Full text URL

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