| Title | Learning, Education & Games: Volume Three |
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| Subtitle | 100 Games to Use in the Classroom & Beyond |
| Contributor | Karen Schrier (editor) |
| DOI | https://doi.org/10.17613/4xeg9-71x10 |
| Landing page | https://playstorypress.org/books/learning-education-games-volume-three/ |
| License | https://creativecommons.org/licenses/by-nc-nd/4.0 |
| Publisher | Play Story Press |
| Publication place | Pittsburgh, PA |
| Published on | 2025-07-03 |
| ISBN | 978-1-300-06853-2 (Paperback) |
| Long abstract | Have you ever wanted to know which games to use in your classroom, library, or afterschool program, or even at home? Which games can help teach preschoolers, K-12, college students, or adults? What can you use for science, literature, or critical thinking skills? This book explores 100 different games and how educators have used the games to teach – what worked and didn’t work and their tips and techniques. The list of 100 goes from A to Z Safari to Zoombinis, and includes popular games like Fortnite, Call of Duty: Modern Warfare, and Minecraft, as well as PC, mobile, VR, AR, card and board games. |
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| Paperback | https://playstorypress.org/books/learning-education-games-volume-three/ | Landing page | Publisher Website | ||
| https://playstorypress.org/books/learning-education-games-volume-three/ | Landing page | https://works.hcommons.org/records/cb1s0-3k046/files/LEG-3-Repository.pdf?download=1 | Full text URL |