The Past, Present, and Future of Game Studies: An Interview with Janet H. Murray
- Bianca Batti (author)
- Janet H. Murray (contributions by)
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Title | The Past, Present, and Future of Game Studies |
---|---|
Subtitle | An Interview with Janet H. Murray |
Contributor | Bianca Batti (author) |
DOI | https://doi.org/10.53288/0441.1.03 |
Landing page | https://punctumbooks.com/titles/historiographies-of-game-studies-what-it-has-been-what-it-could-be/ |
License | https://creativecommons.org/licenses/by-nc-sa/4.0/ |
Copyright | Bianca Batti |
Publisher | punctum books |
Published on | 2025-07-25 |
Long abstract | In this interview, Bianca Batti asks Janet Murray to reflect on the work of women in game studies, as well as her own journey toward and within the field. Murray discusses the resistance she has faced as a scholar who centers game design as cultural practice, examines the continuing impact of what she calls the “misogyny of the game community,” and explores her hopes for the future of game studies. By centering a historiography of Murray’s contributions to game studies praxis, Batti and Murray’s conversation actively historicizes women’s past and present experiences in game studies, models generative collaborations between established and emerging scholars, and provides a framework for (re)imagining a more networked, equitable, and collaborative future for the field. |
Page range | pp. 47–65 |
Print length | 19 pages |
Language | English (Original) |
Bianca Batti
(author)Bianca Batti (she/her) teaches American Literature, Contemporary Composition, and Film Studies at a high-tech charter high school in the Los Angeles Unified School District. Previously, she was a Marion L. Brittain Postdoctoral Fellow in the Writing and Communication Program at the Georgia Institute of Technology. She received her PhD in Literary Studies in the department of English at Purdue University and has a graduate concentration in Women, Gender, and Sexuality Studies. Her research interests include contemporary American literature, feminist game studies, and the digital humanities. Her work has been published in scholarly journals like The Popular Cultural Studies Journal and Kairos: A Journal of Rhetoric, Technology, and Pedagogy, and also in Haywire Magazine, Not Your Mama’s Gamer, and edited anthologies.
Janet H. Murray
(contributions by)Janet H. Murray (she/her) is Ivan Allen College Dean’s Professor in the School of Literature, Media, and Communication at Georgia Tech and Associate Dean for Research in the Ivan Allen College of Liberal Arts. She is the Director of the Prototyping eNarrative Lab (penlab.gatech.edu) and the Digital Integrative Liberal Arts Center (dilac.iac.gatech.edu) at Georgia Tech. Her PhD is in English and American Language and Literature from Harvard University. She has been at Georgia Tech since 1999, serving as Director of Graduate Studies for the founding of the PhD in Digital Media. She taught the first course in Interactive Narrative at MIT in 1992, and the first courses in Game Design at Georgia Tech in the early 2000s. She is the author of Hamlet on the Holodeck: the Future of Narrative in Cyberspace (Free Press, 1997; MIT Press, 1998; updated edition, MIT Press, 2017) and Inventing the Medium: Principles of Interaction Design as a Cultural Practice (MIT Press, 2011).