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Definitions, Boundaries, and Issues Week: An Analysis of University Games Courses

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Metadata
TitleDefinitions, Boundaries, and Issues Week
SubtitleAn Analysis of University Games Courses
ContributorAlisha Karabinus(author)
DOIhttps://doi.org/10.53288/0441.1.33
Landing pagehttps://punctumbooks.com/titles/historiographies-of-game-studies-what-it-has-been-what-it-could-be/
Licensehttps://creativecommons.org/licenses/by-nc-sa/4.0/
CopyrightAlisha Karabinus
Publisherpunctum books
Published on2025-07-25
Long abstractThis study investigates how college-level games courses construct students' academic understanding of and engagement with games. As scholars increasingly call for deeper engagement with social justice issues in game studies—particularly in relation to connections between games, game culture, and the rise of violent white supremacy—this chapter offers a critical analysis of content and orientation in undergraduate games course syllabi across disciplines. Findings reveal a persistent emphasis on establishing boundaries and definitions within the field, often at the expense of addressing critical social concerns. In highlighting these trends, the author calls for a reevaluation of curricular priorities and advocates for foregrounding the analysis of games' social implications in undergraduate courses.
Page rangepp. 735–760
Print length26 pages
LanguageEnglish (Original)
Contributors

Alisha Karabinus

(author)
Assistant Professor of Writing and Digital Studies at Grand Valley State University

Alisha Karabinus (she/her) is Assistant Professor of Writing and Digital Studies at Grand Valley State University. She researches intersections between games and rhetoric.