| Title | Definitions, Boundaries, and Issues Week |
|---|---|
| Subtitle | An Analysis of University Games Courses |
| Contributor | Alisha Karabinus(author) |
| DOI | https://doi.org/10.53288/0441.1.33 |
| Landing page | https://punctumbooks.com/titles/historiographies-of-game-studies-what-it-has-been-what-it-could-be/ |
| License | https://creativecommons.org/licenses/by-nc-sa/4.0/ |
| Copyright | Alisha Karabinus |
| Publisher | punctum books |
| Published on | 2025-07-25 |
| Long abstract | This study investigates how college-level games courses construct students' academic understanding of and engagement with games. As scholars increasingly call for deeper engagement with social justice issues in game studies—particularly in relation to connections between games, game culture, and the rise of violent white supremacy—this chapter offers a critical analysis of content and orientation in undergraduate games course syllabi across disciplines. Findings reveal a persistent emphasis on establishing boundaries and definitions within the field, often at the expense of addressing critical social concerns. In highlighting these trends, the author calls for a reevaluation of curricular priorities and advocates for foregrounding the analysis of games' social implications in undergraduate courses. |
| Page range | pp. 735–760 |
| Print length | 26 pages |
| Language | English (Original) |
Alisha Karabinus (she/her) is Assistant Professor of Writing and Digital Studies at Grand Valley State University. She researches intersections between games and rhetoric.