Skip to main content
punctum books

Redirecting Ludification: Dutch Game Studies and the Neoliberalization of Academia

Export Metadata

  • ONIX 3.1
    Cannot generate record: No publications supplied
  • ONIX 3.0
    • Thoth
      Cannot generate record: No publications supplied
    • Project MUSE
      Cannot generate record: No BIC or BISAC subject code
    • OAPEN
      Cannot generate record: Missing PDF URL
    • JSTOR
      Cannot generate record: No BISAC subject code
    • Google Books
      Cannot generate record: No BIC, BISAC or LCC subject code
    • OverDrive
      Cannot generate record: No priced EPUB or PDF URL
  • ONIX 2.1
    • EBSCO Host
      Cannot generate record: No PDF or EPUB URL
    • ProQuest Ebrary
      Cannot generate record: No PDF or EPUB URL
  • CSV
  • JSON
  • OCLC KBART
  • BibTeX
  • CrossRef DOI deposit
    Cannot generate record: This work does not have any ISBNs
  • MARC 21 Record
    Cannot generate record: MARC records are not available for chapters
  • MARC 21 Markup
    Cannot generate record: MARC records are not available for chapters
  • MARC 21 XML
    Cannot generate record: MARC records are not available for chapters
Metadata
TitleRedirecting Ludification
SubtitleDutch Game Studies and the Neoliberalization of Academia
ContributorDennis Jansen(author)
DOIhttps://doi.org/10.53288/0441.1.07
Landing pagehttps://punctumbooks.com/titles/historiographies-of-game-studies-what-it-has-been-what-it-could-be/
Licensehttps://creativecommons.org/licenses/by-nc-sa/4.0/
CopyrightDennis Jansen
Publisherpunctum books
Published on2025-07-25
Long abstractThis chapter concerns the ludification of the university and the academic politics of game studies. It takes Joost Raessens’ work on the ludification of culture and the politics of serious games as emblematic of game studies’ general disinclination to fully reckon with the role of military technoscience and contemporary capitalism in shaping digital play. The chapter argues that the conceptual tools Raessens offers should be applied not just to games and culture, but to game studies itself and the university as well. Doing so allows us to critique the ongoing instrumentalization of play in the neoliberal university through its institutional interest in games as educational tools, the involvement of the defense industry in game research projects, and the technological acceleration of academic life.
Page rangepp. 147–170
Print length24 pages
LanguageEnglish (Original)
Contributors

Dennis Jansen

(author)
PhD candidate at Utrecht University

Dennis Jansen (he/him) is a PhD candidate in the Department of Media and Culture Studies at Utrecht University. He was awarded a PhD in the Humanities grant by the Netherlands Organization for Scientific Research (NWO) for the project “The Becoming-Playful of Warfare in the Netherlands” (2021–2025). His research focuses on the the mobilization of play in the Dutch military-innovation complex and the increasing usage of training simulations, serious games, and drones by the Dutch Armed Forces. His previous work has appeared in Transformative Works and Cultures, Press Start, DiGRA, Interactive Storytelling, and First Person Scholar.