1. ‘Tag, You’ve Got Coronavirus!’ Chase Games in a Covid Frame
- Julia Bishop(author)
Export Metadata
- ONIX 3.0
- ONIX 2.1
- CSV
- JSON
- OCLC KBART
- BibTeX
- CrossRef DOI depositCannot generate record: This work does not have any ISBNs
- MARC 21 RecordCannot generate record: MARC records are not available for chapters
- MARC 21 MarkupCannot generate record: MARC records are not available for chapters
- MARC 21 XMLCannot generate record: MARC records are not available for chapters
Title | 1. ‘Tag, You’ve Got Coronavirus!’ Chase Games in a Covid Frame |
---|---|
Contributor | Julia Bishop(author) |
DOI | https://doi.org/10.11647/OBP.0326.01 |
Landing page | https://www.openbookpublishers.com/books/10.11647/obp.0326/chapters/10.11647/obp.0326.01 |
License | http://creativecommons.org/licenses/by-nc/4.0/ |
Copyright | Bishop, Julia; |
Publisher | Open Book Publishers |
Published on | 2023-06-01 |
Long abstract | Children in many parts of the world commonly play games of touch chase, in which the chaser catches the other players by tapping them, the role of chaser often then transferring to the caught player. At the time of the global spread of the Covid-19 pandemic in early 2020, reports began to crop up, especially on social media, of children playing chasing games with names like Coronavirus Tag, Corona Tip, Infection and Covid Tiggy. In these, the chaser was the virus and had to chase the others who, when caught, then ‘got the virus’. Games with ‘corona rules’ also emerged, in which children adapted the chase games to circumvent or accommodate social distancing measures imposed on them. The chapter draws on children’s testimony and adults’ observations of these coronavirus tag games, particularly Twitter posts, to trace their rapid emergence on an international scale, their varied and ingenious forms and potential functions. The focus is on the players’ perceptions and experiences in order to emphasize the fluidity and dynamism of this play and to trouble adults’ tendency to adult-centric and monolithic interpretations. The chapter argues that it is essential to consider such games both in the context of the pandemic and from a comparative and historical perspective. This highlights that what children did in making their games of coronavirus tag is in fact just one example of what they do on a day-to-day basis when there is no pandemic, drawing on mediascapes, and the material, environmental and temporal resources available to them, in often overlooked and undervalued acts of everyday creativity and resourcefulness. |
Page range | pp. 3–32 |
Print length | 30 pages |
Language | English (Original) |
Keywords |
|
Landing Page | Full text URL | Platform | |||
---|---|---|---|---|---|
https://books.openbookpublishers.com/10.11647/obp.0326.01.pdf | Landing page | https://books.openbookpublishers.com/10.11647/obp.0326.01.pdf | Full text URL | Publisher Website | |
HTML | https://books.openbookpublishers.com/10.11647/obp.0326/ch1.xhtml | Landing page | https://books.openbookpublishers.com/10.11647/obp.0326/ch1.xhtml | Full text URL | Publisher Website |
Julia Bishop
(author)Julia Bishop is research associate in the School of Education, University of Sheffield, UK with a PhD in folklore from Memorial University of Newfoundland. She has documented play and social inclusion, playground games and songs in the new media age, digital play in the early years, memories and experiences of play, and play during the Covid-19 pandemic. Julia is co-chair of the British Academy research project Childhoods and Play: The Opie Archive (www.opiearchive.org), and on the editorial board of the International Journal of Play. Her publications include contributions to Play Today in the Primary School Playground (2001), Children, Media and Playground Cultures (2013), Children’s Games in the New Media Age (2014), Changing Play (2014), and The Lifework and Legacy of Iona and Peter Opie (2019).
- Ahmed, Wasim. 2021. ‘Using Twitter as a Data Source: An Overview of Social Media Research Tools’, https://blogs.lse.ac.uk/impactofsocialsciences/2021/05/18/using-twitter-as-a-data-source-an-overview-of-social-media-research-tools-2021/
- Ahmed, Wasim, Peter A. Bath, and Gianluca Demartini. 2017. ‘Using Twitter as a Data Source: An Overview of Ethical, Legal, and Methodological Challenges’, in The Ethics of Online Research: Volume 2, ed. by Kandy Woodfield (Bingley, UK: Emerald), pp. 79–107, https://doi.org/10.1108/S2398-601820180000002004
- Amnesty International. 2020. ‘Explainer: Seven Ways the Coronavirus Affects Human Rights’, https://www.amnesty.org/en/latest/news/2020/02/explainer-seven-ways-the-coronavirus-affects-human-rights/
- Appadurai, Arjun. 1990. ‘Disjuncture and Difference in the Global Cultural Economy’, Theory, Culture & Society, 7: 295–310, https://doi.org/10.1177/026327690007002017
- BBC News. 2020. ‘Coronavirus Outbreak: How Are Children Responding?’ Global News Podcast, 2 March, https://www.bbc.co.uk/sounds/play/p0856tth
- BBC Newsround. 2020. ‘Marcus Rashford Forces Government U-turn after Food Voucher Campaign’, 16 June, https://www.bbc.co.uk/newsround/53061952
- Beresin, Anna. 2020. ‘Playful Introduction to 9.3’, International Journal of Play, 9: 275–76, https://doi.org/10.1080/21594937.2020.1805967
- Bishop, Julia. 2023. ‘Recreation and Re-creation in Children’s Pandemic Chasing Games’, in Creativity during Covid Lockdowns, ed. by Patricia Lysaght, David Shankland and James H. Grayson (Canon Pyon, UK: Sean Kingston)
- Blatchford, Peter. 1994. ‘Research on Children’s School Playground Behaviour in the United Kingdom: A Review’, in Breaktime and the School, ed. by Peter Blatchford and Sonia Sharp (London: Routledge), pp. 15–35
- ——. 1998. Social Life in School: Pupils’ Experience of Breaktime and Recess from 7 to 16 Years (London: Falmer Press)
- Blatchford, Peter, Rosemary Creeser, and Ann Mooney. 1990. ‘Playground Games and Playtime: The Children’s View’, Educational Research, 32: 163–74, https://doi.org/10.1080/0013188900320301
- Blank, Trevor J. (ed.). 2012. Folk Culture in the Digital Age: The Emergent Dynamics of Human Interaction (Logan: Utah State University Press)
- Bloom, Dan. 2020. ‘Coronavirus: UK government Tells Children to Sing Happy Birthday while Washing Hands’, Mirror, 1 March, https://www.mirror.co.uk/news/politics/coronavirus-uk-government-tells-children-21608374
- Bologna, Caroline. 2020a. ‘35 Tweets about Parenting in the Age of Coronavirus’, HuffPost, 10 March, https://www.huffingtonpost.co.uk/entry/coronavirus-parenting-tweets_l_5e66af39c5b605572809d9bf
- ——. 2020b. ‘Coronavirus Tag? The Pandemic Has Become Part of Kids’ Playtime’, HuffPost, 12 March, https://www.huffingtonpost.co.uk/entry/coronavirus-tag-kids-playtime_l_5e680a01c5b6670e7300297e
- British Library. 2011. ‘Jack Frost and Sally Sunshine’ [video], https://www.bl.uk/collection-items/jack-frost-and-sally-sunshine
- Bronner, Simon J. 1988. American Children’s Folklore (Little Rock, AR: August House)
- ——. 2011. Explaining Traditions: Folk Behavior in Modern Culture (Lexington: University Press of Kentucky)
- Burghardt, G.M. 2005. The Genesis of Animal Play: Testing the Limits (Cambridge, MA: MIT Press)
- Burn, Andrew. 2014. ‘Children’s Playground Games in the New Media Age’, in Children’s Games in the New Media Age: Childlore, Media and the Playground, ed. by Andrew Burn and Chris Richards (Farnham: Ashgate), pp. 1–30
- Chen, Emily, Kristina Lerman, and Emilio Ferrara. 2020. ‘Tracking Social Media Discourse About the COVID-19 Pandemic: Development of a Public Coronavirus Twitter Data Set JMIR Public Health Surveillance’, 6, https://doi.org/10.2196/19273
- Childhood, Tradition and Change [Australia]. 2011, https://ctac.esrc.unimelb.edu.au/index.html
- Christian, Bonnie. 2020. ‘Children Playing “Coronavirus” Game in UK Playgrounds, Mother Says’, Evening Standard, 2 March, https://www.standard.co.uk/news/uk/coronavirus-game-in-uk-playgrounds-a4376506.html#comments-area
- Conrich, Ian. 2015. ‘An Infected Population: Zombie Culture and the Modern Monstrous’, in The Zombie Renaissance in Popular Culture, ed. by Laura Hubner, Marcus Leaning, and Paul Manning (London: Palgrave Macmillan), pp. 16–25, https://doi.org/10.1057/9781137276506_2
- Cowan, Kate, et al. 2021. ‘Children’s Digital Play during the COVID-19 Pandemic: Insights from the Play Observatory’, Journal of e-Learning and Knowledge Society, 17: 8–17, https://doi.org/10.20368/1971-8829/1135590
- Cram, David, Jeffrey L. Forgeng, and Dorothy Johnston. 2003. Francis Willughby’s Book of Games: A Seventeenth-Century Treatise on Sports, Games and Pastimes (London: Routledge)
- Cray, Kate. 2020. ‘How the Coronavirus Is Influencing Children’s Play’, Atlantic, 1 April, https://www.theatlantic.com/family/archive/2020/04/coronavirus-tag-and-other-games-kids-play-during-a-pandemic/609253/
- De Seta, Gabriele. 2020. ‘Digital Folklore’ in Second International Handbook of Internet Research, ed. by Jeremy Hunsinger, Matthew M. Allen and Lisbeth Klastrup (Dordrecht: Springer), pp. 167–83, https://doi.org/10.1007/978-94-024-1555-1_36
- Dean, Brian. 2022. ‘How Many People Use Twitter in 2022? [New Twitter Stats]’, https://backlinko.com/twitter-users
- Department for Education. 2020. Actions for Schools during the Coronavirus Outbreak https://www.gov.uk/government/publications/actions-for-schools-during-the-coronavirus-outbreak
- Douglas, Norman. 1916. London Street Games (London: St Catherine Press)
- Eberle, Scott G. 2016. ‘Trump Tag: Playing Politics on the Playground’, Psychology Today, 31 May, https://www.psychologytoday.com/gb/blog/play-in-mind/201605/trump-tag
- Fiesler, Casey, and Nicholas Proferes. 2018. ‘“Participant” Perceptions of Twitter Research Ethics’, Social Media + Society, 4: 1–14, https://doi.org/10.1177/2056305118763366
- Finnegan, Ruth. 2011. Why Do We Quote? The Culture and History of Quotation (Cambridge: Open Book Publishers), https://doi.org/10.11647/OBP.0012
- Goldstein, Diane E. 2004. Once Upon a Virus: AIDS Legends and Vernacular Risk Perception (Logan: Utah State University Press)
- Gomme, Alice B. 1984 [1894, 1898]. The Traditional Games of England, Scotland, and Ireland (London: Thames & Hudson)
- Griffiths, Sian. 2020. ‘Children Let Off Steam with Covid Games’. Times, 6 December, https://www.thetimes.co.uk/article/children-let-off-steam-with-covid-games-nkwnlccg9
- Holben, Henry. 2020. ‘A Letter to COVID’, Milligan University Digital Repository COVID-19 Collection, http://hdl.handle.net/11558/5097
- Howard, Justine, et al. 2017. ‘Play in Middle Childhood: Everyday Play Behaviour and Associated Emotions’, Children & Society, 31: 378–89, https://doi.org/10.1111/chso.12208
- Human Rights Watch. 2020. Covid-19 Fueling Anti-Asian Racism and Xenophobia Worldwide, 12 May, https://www.hrw.org/news/2020/05/12/covid-19-fueling-anti-asian-racism-and-xenophobia-worldwide
- Hunter, Molly, and Ziad Jaber. 2020. ‘Touch a Shadow, “You’re it!”: New Routines as Denmark Returns to School after Coronavirus Lockdown’, NBC News, 26 April, https://www.nbcnews.com/news/world/touch-shadow-you-re-it-new-routines-denmark-returns-school-n1192611
- Knapp, Mary, and Herbert Knapp. 1973. ‘Tradition and Change in American Playground Language’, Journal of American Folklore 86: 131–41
- ——. 1976. One Potato, Two Potato: The Folklore of American Children (New York: Norton)
- Larivière‐Bastien, Danaë, et al. 2022. ‘Children’s Perspectives on Friendships and Socialization during the COVID‐19 Pandemic: A Qualitative Approach’, Child: Care, Health and Development, 48, 1017–030, https://
- Marsh, Jackie. 2014. ‘Media, Popular Culture and Play’, in The SAGE Handbook of Play and Learning in Early Childhood, ed. by Liz Brooker, Mindy Blaise and Susan Edwards (London: SAGE), pp. 403–14, https://dx.doi.org/10.4135/9781473907850.n34
- McDonnell, Susan. 2019. ‘Nonsense and Possibility: Ambiguity, Rupture and Reproduction in Children’s Play/ful Narratives’, Children’s Geographies, 17: 251–65, https://doi.org/10.1080/14733285.2018.1492701
- McKinty, Judy, and Ruth Hazleton. 2022. ‘The Pandemic Play Project: Documenting Kids’ Culture during COVID-19’, International Journal of Play, 11: 12–33, https://doi.org/10.1080/21594937.2022.2042940
- Newell, William Wells 1963 [1903]. Games and Songs of American Children, 2nd edn (New York: Dover)
- Opie, Iona, and Opie, Peter. 1969. Children’s Games in Street and Playground (Oxford: Clarendon Press)
- Peck, Andrew, and Trevor J. Blank. 2020. Folklore and Social Media (Logan: Utah State University Press)
- Pennacchia, Jodie (ed.). 2019. BERA Research Ethics Case Studies, 1: Twitter, Data Collection and Informed Consent (London: British Educational Research Association), https://www.bera.ac.uk/publication/twitter-data-collection-informed-consent
- Play Observatory PL186A1/S004/d1. 2023. https://doi.org/10.15131/shef.data.21198142
- Play Observatory PLCS1-20210603-at1. 2023. Louis (10 years) amd Jonathan (parent), interviewed by John Potter and Kate Cowan, 3 June 2021, https://doi.org/10.15131/shef.data.22012898
- Play Observatory, PLCS3-20210702-at1. 2023. X1 (13 years) and X2 (10 years), interviewed by John Potter and Kate Cowan, 2 July 2021, https://doi.org/10.15131/shef.data.22012898
- Play Observatory PLCS7-20211029-at1. 2023. Beatrice (pseudonym) (7 years) and Olivia (parent), interviewed by John Potter and Kate Cowan, 29 October 2021, https://doi.org/10.15131/shef.data.22012898
- Play Observatory PLCS8-20211125-at1. 2023. Eli (7 years) and Rachel (parent), interviewed by John Potter and Julia Bishop, 25 November 2021, https://doi.org/10.15131/shef.data.22012898
- Play Observatory PLCS10-20211208-at1. 2023. Harry (12 years), interviewed by John Potter and Michelle Cannon, 8 December 2021, https://doi.org/10.15131/shef.data.22012898
- Roud, Steve. 2010. The Lore of the Playground: One Hundred Years of Children’s Games, Rhymes and Traditions (London: Random House)
- Samuelson, Sue. 1980. ‘The Cooties Complex’, Western Folklore, 39: 198–210, https://doi.org/10.2307/1499801
- Sandseter, Ellen Beate Hansen, and Rasmus Kleppe. 2019. ‘Outdoor Risky Play’, in Encyclopedia on Early Childhood Development, ed. by Richard E. Tremblay, Michel Boivin, Ray DeV. Peters, https://www.child-encyclopedia.com/outdoor-play/according-experts/outdoor-risky-play
- Schwartzman, Helen B. 1978. Transformations: The Anthropology of Children’s Play (New York: Plenum Press)
- Sharma, Ruchira. 2021. ‘Squid Game: Why You Should Not Panic about Reports Children Are Copying the Games from the Netflix Series’, iNews, 13 October, https://inews.co.uk/news/squid-game-games-netflix-series-challenges-reports-children-copying-warning-explained-1246173
- Sloan, Luke. 2017. ‘Social Science “Lite”? Deriving Demographic Proxies’, in The SAGE Handbook of Social Media Research Methods, ed. by Luke Sloan and Anabel Quan-Haase (London: SAGE), pp. 90–104
- Sloan, Luke, and Anabel Quan-Haase (eds). 2017. The SAGE Handbook of Social Media Research Methods (London: SAGE)
- Smith, Mary. 2020. Letter, Guardian, 4 March, https://www.theguardian.com/world/2020/mar/04/childrens-games-are-going-viral
- Sutton-Smith, Brian. 1972 [1959] ‘The Games of New Zealand Children’, in The Folkgames of Children, American Folklore Society Bibliographical and Special Series, 24 (Austin: University of Texas Press), pp. 5–257
- ——. 1997. The Ambiguity of Play (Cambridge, MA: Harvard University Press)
- Virtanen, L. 1978. Children’s Lore. Studia Fennica, 22 (Helsinki: Suomalaisen Kirjallisuuden Suera [Finnish Literature Society])
- Willett, Rebekah. 2015. ‘Everyday Game Design on a School Playground: Children as Bricoleurs’, International Journal of Play, 4: 32–44, https://doi.org/10.1080/21594937.2015.1017305