Skip to main content
Open Book Publishers

17. Techno-Mischief: Negotiating Exaggeration Online in Quarantine

  • Anna Beresin (author)

Export Metadata

  • ONIX 3.0
    • Thoth
    • Project MUSE
      Cannot generate record: No BIC or BISAC subject code
    • OAPEN
    • JSTOR
      Cannot generate record: No BISAC subject code
    • Google Books
      Cannot generate record: No BIC, BISAC or LCC subject code
    • OverDrive
      Cannot generate record: No priced EPUB or PDF URL
  • ONIX 2.1
  • CSV
  • JSON
  • OCLC KBART
  • BibTeX
  • CrossRef DOI deposit
    Cannot generate record: No work or chapter DOIs to deposit
  • MARC 21 Record
    Cannot generate record: MARC records are not available for chapters
  • MARC 21 Markup
    Cannot generate record: MARC records are not available for chapters
  • MARC 21 XML
    Cannot generate record: MARC records are not available for chapters
Metadata
Title17. Techno-Mischief
SubtitleNegotiating Exaggeration Online in Quarantine
ContributorAnna Beresin (author)
DOIhttps://doi.org/10.11647/OBP.0326.17
Landing pagehttps://www.openbookpublishers.com/books/10.11647/obp.0326/chapters/10.11647/obp.0326.17
Licensehttp://creativecommons.org/licenses/by-nc/4.0/
CopyrightBeresin, Anna;
PublisherOpen Book Publishers
Published on2023-06-01
Long abstractHere we have a micro analysis of a recorded online playdate between two families with children who live across the street from each other, during lockdown in Philadelphia, Pennsylvania. The playdate appears chaotic but upon detailed examination reflects many classic motifs in children’s playground lore, revealing cultural sophistication and subtle negotiation. The chapter utilizes tools of folklore study and sociolinguistics, and connects to the literature on the playful trickster.
Page rangepp. 371–394
Print length24 pages
LanguageEnglish (Original)
Keywords
  • Micro Analysis
  • Online Playdate
  • Families
  • Children
  • Lockdown
  • Philadelphia
  • Pennsylvania
  • Playful Coping Strategies
  • Classic Motifs
  • Playground Lore
  • Cultural Sophistication
  • Subtle Negotiation
  • Folklore Study
  • Sociolinguistics
  • Playful Trickster
Contributors

Anna Beresin

(author)
Professor of Psychology and Folklore at University of the Arts

Anna Beresin, PhD, serves as professor of psychology and folklore at the University of the Arts in Philadelphia, Pennsylvania. She co-edits the International Journal of Play and studies children’s folklore, primate physical play, language play and the connections between play, culture and art. Her books include The Character of Play (2019), The Art of Play: Recess and the Practice of Invention (2014), and Recess Battles: Playing, Fighting, and Storytelling (2010). She co-authored Group Motion in Practice: Collective Creation through Dance Movement Improvisation with Brigitta Herrmann, Manfred Fischbeck, and Elia Sinaico (2018). Visit her at www.annaberesin.com.

References
  1. Appadurai, Arjun. 2013. The Social Life of Things: Commodities in Cultural Perspective (Cambridge: Cambridge University Press)
  2. Basar, Shuman, Douglas Coupland, and Hans Ulrich Obrist. 2021. The Extreme Self (Walter and Franz König)
  3. Beresin, Anna R. 2010. Recess Battles: Playing, Fighting, and Storytelling (Jackson, MS: University of Mississippi Press)
  4. ——. 2018. ‘Play Signals, Play Moves: A Gorilla Critique of Play Theory’, International Journal of Play, 7: 322-37, https://doi.org/10.1080/21594937.2018.1532681
  5. ——. 2019. The Character of Play (Washington, DC: Council for Spiritual and Ethical Education)
  6. Birdwhistell, Ray. 1970. Kinesics and Context: Essays on Body Motion Communication (Philadelphia: University of Pennsylvania Press)
  7. Blank, Trevor. 2010. ‘Cheeky Behavior: The Meaning and Function of “Fartlore” in Childhood and Adolescence’, Children’s Folklore Review, 32: 61-85
  8. Burghardt, Gordon. 2005. The Genesis of Animal Play: Testing the Limits (Cambridge, MA: MIT Press)
  9. Chess, Shira. 2010. ‘Casual Bodies Are Hybrid Bodies’, in Hybrid Play: Crossing Boundaries in Game Design, Player Identities and Play Spaces, ed. by Adriana de Souza e Silva and Ragan Glover-Rijkse (London: Routledge), pp. 98-111
  10. Derber, Charles. 1979. The Pursuit of Attention: Power and Ego in Everyday Life (Boston: G. K. Hall)
  11. Goffman, Erving. 1959. The Presentation of Self in Everyday Life (Garden City, NY: Anchor Press)
  12. Graham, Martha. 1991. Blood Memory (New York: Doubleday)
  13. Grimes, Sara. 2021. Digital Playgrounds: The Hidden Politics of Children’s Online Play Spaces, Virtual Worlds, and Connected Games (Toronto: University of Toronto Press)
  14. Horosko, Marian. 2002. Martha Graham: The Evolution of Her Dance Theory and Training (Gainesville: University of Florida Press)
  15. Hyde, Lewis. 1998. Trickster Makes This World (New York: Farrar, Straus and Giroux)
  16. Ito, Mizuko. 2020. Hanging Out, Messing Around, Geeking Out: Kids Living and Learning with New Media (Cambridge, MA: MIT Press)
  17. Kendon, Adam. 1990. Conducting Interaction: Patterns of Behaviour in Focused Encounters (Cambridge, Cambridge University Press)
  18. Knapp, Mary and Herbert Knapp. 1976. One Potato, Two Potato: The Folklore of American Children (New York: Norton)
  19. Lareau, Annette. 2003. Unequal Childhoods: Class, Race, and Family Life (Berkeley: University of California Press)
  20. Levell, Nicola. 2021. Mischief Making: Michael Nicoll Yahgulanaas, Art and the Seriousness of Play (Vancouver: UBC Press)
  21. Mäyrä, Frans. 2020. ‘The Hybrid Agency of Hybrid Play’, in Hybrid Play: Crossing Boundaries in Game Design, Player Identities and Play Spaces, ed. by Adriana de Souza e Silva and Ragan Glover-Rijkse (London: Routledge), pp. 81-97
  22. Meyerhoff, Miriam. 2006. Introducing Sociolinguistics (London: Routledge)
  23. Nauman, Francis M., and Beth Benn. 1996. Making Mischief: Dada Invades New York (New York: Whitney Museum of American Art)
  24. Newell, William Wells. 1963 [1883]. Games and Songs of American Children (New York: Dover)
  25. Opie, Iona, and Peter Opie. 1959. The Lore and Language of Schoolchildren (Oxford: Clarendon Press)
  26. ——. 1969. Children’s Games in Street and Playground (Oxford: Oxford University Press)
  27. Piaget, Jean. 1965. The Moral Judgement of the Child (New York: Macmillan)
  28. Pugh, Alison. 2009. Longing and Belonging: Parents, Children, and Consumer Culture (Oakland: University of California Press)
  29. Schneier, Joel. 2020. ‘“You Broke Minecraft”: Hybrid Play and the Materialisation of Game Spaces through Mobile Minecraft’, in Hybrid Play: Crossing Boundaries in Game Design, Player Identities and Play Spaces, ed. by Adriana de Souza e Silva and Ragan Glover-Rijkse (London: Routledge), pp. 199-216
  30. Sharp, John, and David Thomas. 2019. Fun, Taste & Games: An Aesthetic of the Idle, Unproductive, and Otherwise Playful (Cambridge, MA: MIT Press)
  31. de Souza e Silva, Adriana, and Ragan Glover-Rijkse. 2010. ‘Introduction: Understanding Hybrid Play’, in Hybrid Play: Crossing Boundaries in Game Design, Player Identities and Play Spaces, ed. by Adriana de Souza e Silva and Ragan Glover-Rijkse (Routledge, London), pp. 1-12
  32. Stevens, Reed, Tom Satwicz, and Laurie McCarthy. 2008. ‘In-Game, In-Room, In-World: Reconnecting Video Game Play to the Rest of Kids’ Lives’, in The Ecology of Games: Connecting Youth, Games, and Learning, ed. by Katie Salen (Cambridge, MA: MIT Press), pp. 41-66
  33. Streeck, Jürgen. 2008. Gesturecraft: The Manu-facture of Meaning (Amsterdam: John Benjamins)
  34. Sutton-Smith, Brian. 1981. A History of Children’s Play: The New Zealand Playground 1840-1950 (Philadelphia: University of Pennsylvania Press)
  35. ——. 1981b. ‘Games as Models of Power’, unpublished paper, conference on the Content of Culture in Honour of John M. Roberts, Claremont, California, 30 November-1 December
  36. ——. 1986. Toys as Culture (New York: Gardner Press)
  37. ——. 1997. The Ambiguity of Play (Cambridge, MA: Harvard University Press)
  38. Tannen, Deborah. 1990. You Just Don’t Understand: Women and Men in Conversation (New York: Morrow)
  39. ——. 1998. The Argument Culture: Moving from Debate to Dialogue (New York: Random House)
  40. ——. 2006. You’re Wearing That? Understanding Mothers and Daughters in Conversation (New York: Random House)
  41. ——. 2007. Talking Voices: Repetition, Dialogue, and Imagery in Conversational Discourse (Cambridge: Cambridge University Press)
  42. de Waal, Frans. 2009. Age of Empathy: Nature’s Lessons for a Kinder Society (New York: Crown)
  43. ——. 2019. Mama’s Last Hug: Animal Emotions and What They Tell Us About Ourselves (New York: Norton)
  44. Young, Katherine. 1993. Bodylore (Nashville: University of Tennessee Press)
  45. Zuboff, Shoshana. 2018. The Age of Surveillance Capitalism (London: Profile Books)