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Introduction

  • Mathias Fuchs(author)
  • Sonia Fizek (author)
  • Paolo Ruffino (author)
  • Niklas Schrape (author)
Chapter of: Rethinking Gamification(pp. 7–17)

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Metadata
TitleIntroduction
ContributorMathias Fuchs(author)
Sonia Fizek (author)
Paolo Ruffino (author)
Niklas Schrape (author)
Licensehttps://creativecommons.org/licenses/by-sa/4.0/
CopyrightMathias Fuchs, Sonia Fizek, Paolo Ruffino, Niklas Schrape
Publishermeson press
Published on2014-06-25
Page rangepp. 7–17
LanguageEnglish (Original)
Contributors

Mathias Fuchs

(author)

Prof. Dr. Mathias Fuchs studied Computer Science in Erlangen and Vienna (Vienna University of Technology), and Composition in Vienna (Universität für Musik und darstellende Kunst Wien) and in Stockholm (EMS, Fylkingen). In 2010 Mathias Fuchs received his Doctor title by Humboldt University of Berlin for a PhD thesis on the meaning of sounds (“Sinn und Sound”). He has pioneered in the field of artistic use of games and is a leading theoretician on game art and games studies. He is an artist, musician, media critic, and Professor at the Centre for Digital Cultures at Leuphana University Lüneburg, Germany. He is also Director of the Leuphana Gamification Lab.

Sonia Fizek

(author)
Postdoctoral Researcher at Leuphana University of Lüneburg

Dr. Sonia Fizek is a Postdoctoral Researcher at the Centre for Digital Cultures at Leuphana University Lüneburg, Germany, where she joined the Gamification Lab. She completed her PhD in 2012 at the School of Creative Studies and Media at Bangor University, UK. In her doctoral thesis she developed a method for the study of the player character in offline computer role-playing games. Her current academic interests include: gamification, games for change, and playful interfaces, with an emphasis on the audio game genre.

Paolo Ruffino

(author)
Research Associate at Leuphana University of Lüneburg

Paolo Ruffino is a Research Associate at the Gamification Lab, Centre for Digital Cultures (Leuphana University Lüneburg, Germany). He is also completing a PhD at Goldsmiths, University of London and works as Lecturer at the Game Cultures programme at London South Bank University. His PhD research involves a study of the concepts of consumer and producer in video games, the history of the medium of the video game and phenomena such as “modding”, independent gaming, open engines and game art. He is a member of the art collective IOCOSE. Paolo lives and works in London, UK. paoloruffino.com/.

Niklas Schrape

(author)
Postdoctoral Researcher at Leuphana University of Lüneburg

Dr. Niklas Schrape is a Postdoctoral Researcher at the Centre for Digital Cultures at Leuphana University Lüneburg, Germany. He holds a double position at the Gamification Lab and at the Institute for Advanced Study in Media Cultures of Computer Simulation (MECS). Between 2007 and 2011, Niklas finished his PhD thesis in Media Studies at Film and Television University Potsdam-Babelsberg (HFF). His current research interests encompass the consequences of gamification on our understanding of social reality and the relationship between simulation and gamification.