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Teaching Machines: Learning as Subjective Technique and Feedback Loop

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Metadata
TitleTeaching Machines
SubtitleLearning as Subjective Technique and Feedback Loop
ContributorStefan Höltgen(author)
Rolf F. Nohr(author)
Licensehttps://creativecommons.org/licenses/by-sa/4.0/
CopyrightStefan Höltgen and Rolf F. Nohr
Publishermeson press
Published on2023-09-29
Short abstractThis chapter presents a short media history of teaching machines with a focus on their development at West Germany’s Institute for Cybernetics during the 1960s and 1970s. Special media-archaeological attention is paid to the MORE computer and the Rechnerkunde approach devised by Helmar Frank and Ingeborg Meyer. Accordingly, this work argues that by tracing the frictions between the USA’s perspective on teaching machines—embodied in B. F. Skinner’s work—and West Germany’s outlook on these systems, contemporary epistemological echoes of teaching machines can be discerned.
Long abstractThis chapter presents a short media history of teaching machines with a focus on their development at West Germany’s Institute for Cybernetics during the 1960s and 1970s. Special media-archaeological attention is paid to the MORE computer and the Rechnerkunde approach devised by Helmar Frank and Ingeborg Meyer. Accordingly, this work argues that by tracing the frictions between the USA’s perspective on teaching machines—embodied in B. F. Skinner’s work—and West Germany’s outlook on these systems, contemporary epistemological echoes of teaching machines can be discerned.
Page rangepp. 133–160
LanguageEnglish (Original)
Contributors

Stefan Höltgen

(author)

Stefan Höltgen (PhD, ScD) is scholar for media science at University of Bonn. He researches and teaches media and computer archaeology, and works as scientific advisor for the Oldenburg Computer Museum.

Rolf F. Nohr

(author)
Professor of Media Aesthetics and Media Culture at Braunschweig University of Art

Rolf F. Nohr is professor of Media Aesthetics and Media Culture at HBK Braunschweig, and an external affiliate at the College of Humanities of University of Arizona. His work focuses on media evidence processes, game studies and instantaneous images.